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The Way Activation Bypass





















































About This Game Journey to another planet and discover its secrets in order to bring your loved one back to life. Experience an adventure, inspired by old school classics like Another World (A.K.A. Out of This World), Heart of Darkness and Flashback.The Way tells a story about a member of space explorers team, who lost his beloved one and cannot accept her death. Finding ancient writings on eternal existence during one of his last expeditions makes him come back there in search of the meaning of life itself.He will soon know that the planet has its own secrets and problems that he will need to face in order to get what he is looking for.Game Features:Immersing sci-fi storyMind-bending puzzlesUnique alien planet to exploreRetro style rich with animationsInspired by Éric Chahi's masterpiecesCheck out this awesome game from our friends at Moonlit:https://store.steampowered.com/app/711610/Playerless_One_Button_Adventure/[img 6d5b4406ea Title: The WayGenre: Action, Adventure, IndieDeveloper:Puzzling DreamPublisher:PlayWay S.A.Release Date: 20 May, 2016 The Way Activation Bypass Tl;dr: it's not another Flashback or Another (ha) World. The Way has none of their charm, fluidity or solid mechanics.I'm aware this was made by a small team, so AAA levels of polish are out of the question. That said, it's baffling how often the game focuses on its weaknesses instead of its strengths.The excellent visuals, music and the mood they help create get wasted whenever another platforming section comes up. They often require pixel-perfect accuracy, and the way the character moves simply doesn't facilitate that. The checkpoints are way too scarce and annoying sections need to be replayed again and again. The memory of those goddamn lizards and flytraps make me want to stab someone. Also, please let me fall more than a meter before dying in a 2D game with very prominent platforming elements. It's like the protagonist's ankles are made of tissue paper and red dye.The shooty bits are uninspired and unsatisfying. Later on, you get a gadget that could've in theory spiced things up a bit with seemingly cool powers, but they were so underutilized it's shameful. I have a feeling a good chunk of this game was left on the cutting floor.Some of the puzzles are fun to figure out, but a few depend on leaps of logic or don't provide enough information to the player. And, again, many require almost pixel-perfect movement or aim, which almost always results in frustration.Why am I bashing what was very clearly a labor of love created by a very small team? I might just be an as*hole, I guess. But mainly, I want the developers to succeed with any future projects. Focus on the game's strengths, don't shoehorn terrible action elements where they don't belong or make them actually good, refine the puzzles, add some goddamn checkpoints. Also maybe don't have your next game's grief-stricken protagonist exclaim memes when his life is in danger.So, to sum up: f*ck lizards.. The story is nice,the only thing good about this game,but if the game is intended to be a story game you can't make is dark souls hard,every thing in this game kills you in 1 hit,you fall from 1m dead,one giant spider follows you at seedy gonzales speed and kills you in 1 hit,guess what a mosquito can do the same thing but it doesn't have a f***ing scene part of the story as the spider has,don't play this game only if you want to rage quit or you're tryhard gamer.The story is all emotional and deep but you can't apreciate it because the game destroy all of this...

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